Research on the border between
HONG KONG, May 17, 2022 (GLOBE NEWSWIRE) — WIMI Hologram Academy, in partnership with the Holographic Science Innovation Center, has written a new technical paper outlining their exploration of the boundary between virtuality and reality in the computer-based application scene. virtual reality Technology. This article follows below:
VR is the abbreviation of Virtual Reality, namely virtual reality, using computer systems and sensor technology to generate three-dimensional forms, and people can participate by mobilizing their senses (vision, hearing, smell, touch, etc. ). VR application has strong scalability, currently in games, business, medicine, social, sports, construction and other fields have brought stereo experience, virtual reality can bring endless possibilities to man, just unexpected, no, I can’t describe VR, this is why the future of virtual reality is so desirable.
More and more researchers have discussed the possibility of the surreal and the superhuman in the context of the rapid development of virtual reality technology. Scientists from the WIMI Hologram Cloud Inc. (NASDAQ: WIMI) WIMI Hologram Academy discussed the boundary between virtuality and reality in the VR technology-based application scene. Scientists distinguished the boundary from two aspects: The urgency of limiting the boundary between virtuality and reality; and the three characteristics of virtual reality, which include non-reality, non-material, and non-spatio-temporal virtual reality. Scientists highlighted the importance of human consciousness in identifying the virtual and the real, as well as the interaction between virtual reality and the real world. The two are in parallel, providing the transitional space to connect the two, which can help people better understand the relationship between virtual reality and the real world.
1. The integration of virtual and reality
If anyone thinks the internet makes people less distant, virtual reality eliminates that feeling of distance, brings different people together and moves all over the world. For example, opening a virtual reality social window for users to meet, talk and play games in a virtual environment means people can be together anytime, anywhere, anytime. the weather. Also, some people think that virtual reality is the expansion of the real world. After the realization of virtual reality in the future, it is natural to travel and take a vacation in the world of virtual reality. With virtual technology, it will no longer be constrained by time and space, such as reuniting users with deceased relatives and allowing images of deceased relatives to interact with them. Virtual space ignores the established law of time and space and realizes the interaction between humans and time and space at a very low cost.
2.1 The boundary between virtual and real is gradually blurring
At this point, we need to use the head-display equipment to achieve virtual reality, but the head-display equipment is only a transitional product, the future trend is that people don’t do not need to wear equipment that can have extreme immersion, as the retina display technology is a black technology, using an oscillating two-dimensional fiber optic array four-dimensional light projection on the retina, realize with the naked eye watching the whales from the “jump” video on the stadium floor. Therefore, image capturing and processing technology is the first mature and widely used technology. The current research and development of quantum computing technology for information encoding, storage, transmission and manipulation ability have qualitative improvement, it will be the processing speed of virtual reality images will reach an unprecedented breakthrough, at the same time quantum computing technology has great advantages for optimizing AI, and the development of AI will promote the development of high-quality virtual reality content. Finally, neuroscience and brain-computer interactions, which in the future could allow virtual reality to skip the process of incarnation-computerization of information and relay information directly to the brain. When these technologies become mature, virtual reality technology will be a joint product of the human brain and the “virtual brain” of AI. For example, in games made in virtual reality, the intelligent NPC with AI elements will interact more genuinely with players, and its appearance will make the virtual world truly “live”.
2.2 Smart Virtual
The meaning of virtual reality may not lie in the technology but in the art. It seems to offset our sense of reality. “immersive” is the crucial keyword in virtual reality. It means forgetting the real world and immersing yourself in the virtual world, and feeling that this world is as real as reality. Virtual reality can design the user’s world, and the future of virtual reality content will also evolve towards intelligent personalization.
2.3 “Immortal” digital humans
At present, humans are working on AI (artificial intelligence) and VR (virtual reality) technology. With the rapid development of AI and biotechnology, human-machine fusion can be fully realized in the future. Virtual reality is a double-edged sword, so determining the boundary between virtual reality and the real world is particularly important. Only by integrating the two from inception to development can human society continue to function harmoniously.
3. Constraints at the boundaries between virtual space and the real world
The relationship between the virtual space and the real world is like the relationship between the parallel universe in quantum mechanics, that is, the virtual space is separate from the real world and exists at the same time other worlds similar and different alongside the original real world. Due to the immersive, interactive and imaginative characteristics of virtual space, people immersed in virtual reality may tend to merge the two parallel spaces.
Some people think that there is still no real absolute and virtual absolute gap in the current world, and the time and space where people live and people’s observation determine the rules of the world. This partly underlines the organic theory of the opposition between spaces. From the perspective of human beings, the most intuitive difference is that the real world is the material and mind of human beings. To realize the coexistence of the two, various rules and moral standards must be formulated on how to use virtual reality.
3.1 The frontiers of virtual reality
Virtual reality has a non-reality, it is the collection and expression of information, and it is a virtual world without physical attributes such as volume, weight, pressure and density. The “reality” embodied in virtual reality is created by modern science and technology in the real world as a medium. It exists in cyberspace and depends on the development of the real world, which is the product of human society and advances in science and technology. Essentially, it is a new way of life and production produced by relying on modern technology in the real world, which is an extended expression of the human spiritual world. It is a “fictional story”, shared through a certain medium to realize the collective imagination, and virtual reality was born to share a certain fictional scene or story.
The immateriality of virtual reality, which is also its limit, cannot directly and truly transform the real world. This determines that the future development of virtual reality in the production of high-quality content and content should absorb the cultural connotation of the real world. In the real world, ancient laws such as rotation, day and night, mountains and water subconsciously remind people of the change of time and space, while in virtual reality, users cannot feel the passage of time and spatial distance, which is not the case. Conforms to human visual and cognitive habits and will give people a sense of withdrawal.
3.2 The boundaries of the real world
In fact, from a scientific point of view, more truth comes from building people’s consciousness than from mere perception, because there is one very limited thing that humans can perceive. For example, human eyes cannot see the spectrum beyond visible light, cannot hear sound beyond 20-2000Hz, cannot smell the poisonous gas carbon monoxide taste and the human aging will also weaken the ability of perception. The construct of consciousness exists independently. For example, when applied to VR games with horror themes, people cannot consciously control the fear response, and the wearer’s materiality determines the boundary of the VR space.
4. The boundary interaction between virtual space and the real world
Virtual reality brings people a sense of immersion. People interact in virtual space, but the changes caused by such interaction cannot be changed in the same way in the real world. Virtual practice of virtual space is not real practice. If people make full use of the practical experience gained in the virtual space and transform it into the real world, it should be the best coexistence relationship between virtual reality and the real world, which emphasizes the integrity of the system. A buffer zone is needed between virtual reality and the real world, i.e. creating a huge chemical vessel for experimentation and transforming it into a form of the real world.
The development of the real world determines the development of virtual reality, and the development of virtual reality also serves the development of the real world, so we must clearly recognize the boundary relationship between them.
Founded in August 2020, the WIMI Hologram Academy is dedicated to exploring AI holographic vision and researching basic science and innovative technologies, guided by human vision. Holographic Science Innovation Center, in partnership with WIMI Hologram Academy, is committed to exploring the unknown technology of AI holographic vision, attracting, gathering and integrating relevant global resources and superior forces, promoting comprehensive innovation with science and technology innovation as the core, and conduct research in basic science and innovative technology.
Holographic Science Innovation Center
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